

Potential risks that may arise in dangerous situations do little to discourage Miriam from pursuing a course of action she deems necessary. Miriam is generally a brave, selfless, and determined individual who uses her gift in demonic magic to protect those she holds dear. ~ Johannes acknowledges Miriam's instincts in Bloodstained: Ritual of the Night Miriam isn't one to shy away from danger, but she deserves to be armed with all the facts. When considering these options it was eventually decided that a human connection was needed and these ideas were discarded in favor of making Miriam a human being. Initially, it was considered to make Miriam similar to Frankenstein's monster, either consisting of stitched together body parts or an material like clay, and infused with life. IGA has also been on record saying he decided to once again create female lead because he is creating a completely new world with Bloodstained and the game marks a fresh start. It's also a country where a lot of questions and problems about gender are currently being advanced, and there’s many people who believe “there’s been nothing but male heroes in video games please make games with both genders.”"Īnother factor which contributed to the decision was the idea that female hero would be more motivating to male gamers, as well as to women who would like to control a female avatar. He said: "Americans really love tough female characters. This concept was already applied before in Castlevania: Order of Ecclesia.īecause IGA's titles have sold well in America, he and his team had many discussions about what would fit the needs of the American market, and what the prevailing social climate was currently like before the Kickstarter was started.
#BLASPHEMOUS MIRIAM SERIES#
The decision to make the protagonist female stems back to when IGA was producer of the Castlevania series and he received many requests from fans for a playable female character. In the early planning documents, the protagonist of Bloodstained: Ritual of the Night was male. IGA also specially requested the designers they didn’t need to make the designs symmetrical, and to make Miriam’s right arm less encumbered. In the beginning her design was more Gothic lolita inspired, but later armor parts were added make her attire look more like something one could fight in. īecause character designs needed to feature the crystals to a certain extent, Miriam's clothes had to be designed to reveal certain parts of her body. However, IGA didn't release this until the designer Yuji Natsume pointed this out to him while showing the concept of his idea to him. IGA imagined how the cursed crystals would be contained and it happened to resemble stained glass. Around each mark are glyphs which contain powerful magic and suppresses the curse, preventing it from spreading further. Miriam is inflicted with a curse which originates from a crystal and slowly expands across her body over time. This concept came about when developing the backgrounds of the game's characters. The character design of Miriam features a stained glass theme. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. She is a woman of few words but strong of purpose. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.
#BLASPHEMOUS MIRIAM FULL#
Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. Official description Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse.
